SANTIAGO PONCIO

SANTIAGO PONCIOSANTIAGO PONCIOSANTIAGO PONCIO

SANTIAGO PONCIO

SANTIAGO PONCIOSANTIAGO PONCIOSANTIAGO PONCIO

What Remains of Me

My Work (Current)

  • Worked as a design lead for the dialogue and puzzle design
  • Analyzed existing student-made puzzles to determine any necessary changes and create heuristic to implement with future puzzle creation
  • Designed and implemented puzzles

Description

The game is a large puzzle platformer game with metroidvania components worked on by over 400 students over the course of five years. The project is used to teach a course on working in an existing codebase and uses Agile and Scrum project management styles along with JIRA.

  • Platform: UNITY
  • Link to game: https://whatremainsofme.itch.io/what-remains-of-me

Dueling Duet

My Work

  • I was in charge of the game playtesting, wherein I created and executed a playtesting protocol integrated with iterative prototype design.
  • Created concept art for the music monsters and the incorporation of the instruments into their body parts

Description

Dueling Duet is a musical turn-based 1v1 strategy game designed for a casual audience. The core gameplay is designed around a rock-paper-scissors style of option selection to encourage emergent strategy based on counter-playing your opponent and social dynamics

  • Platform: UNITY
  • Link to game: https://santi5578.itch.io/dueling-duet

Summit

My Work

  • Worked as the design lead, project manager, and artist for the project
  • Created sprites for the characters and UI elements

Description

Four week long class project intended to instill a specific emotion in a player, specifically the desire to have experienced a moment with someone else. The project was purposefully limited in scope to be short and to have the level design and mechanics of the game directly contribute to the desired emotional aesthetic.

  • Platform: UNITY
  • Link to Game:https://santi5578.itch.io/office-nightmare

Office Nightmare

My Work

  • Management of overall project design, task division, and design direction
  • Balancing of game movement mechanics
  • Creation of card art

Description

This was a five week long project from a rapid-prototyping course where I served as project manager, design lead, and secondary artist in a team of five. For our system, we created a high-challenge turn-based bullet hell prototype where speed of inputs and perfect play are key to scoring high.

  • Platform: UNITY
  • Link to Game: https://santi5578.itch.io/office-nightmare

Copyright © 2026 Santiago Poncio - All Rights Reserved.

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