
The game is a large puzzle platformer game with metroidvania components worked on by over 400 students over the course of five years. The project is used to teach a course on working in an existing codebase and uses Agile and Scrum project management styles along with JIRA.

Dueling Duet is a musical turn-based 1v1 strategy game designed for a casual audience. The core gameplay is designed around a rock-paper-scissors style of option selection to encourage emergent strategy based on counter-playing your opponent and social dynamics

Four week long class project intended to instill a specific emotion in a player, specifically the desire to have experienced a moment with someone else. The project was purposefully limited in scope to be short and to have the level design and mechanics of the game directly contribute to the desired emotional aesthetic.

This was a five week long project from a rapid-prototyping course where I served as project manager, design lead, and secondary artist in a team of five. For our system, we created a high-challenge turn-based bullet hell prototype where speed of inputs and perfect play are key to scoring high.
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